Awesome, thanks!  Less than 100 other issues to go. ;-)
(Down from 350 last week.)

On Apr 4, 2013, at 7:58 AM, Clifford Yapp wrote:

> If I remember correctly, that resulted from explaining the calculation to 
> someone else - I don't think it cropped up in an observed error. 
> 
> CY
> 
> 
> On Thu, Apr 4, 2013 at 1:16 AM, Christopher Sean Morrison <[email protected]> 
> wrote:
> 
> Did Bob catch this by encountering the error or just by seeing the 
> calculation and realizing it was wrong?  Is there a way to get to that with a 
> non-normalized vector?  Basically, is it user-visible? :)
> 
> Cheers!
> Sean
> 
> 
> On Aug 13, 2012, at 1:54 PM, [email protected] wrote:
> 
> > Revision: 51964
> >          http://brlcad.svn.sourceforge.net/brlcad/?rev=51964&view=rev
> > Author:   starseeker
> > Date:     2012-08-13 17:54:51 +0000 (Mon, 13 Aug 2012)
> > Log Message:
> > -----------
> > Correct formula for obliquity in nirt - this will only be visable if the 
> > normal vector isn't unitized.  Bob caught this.
> >
> > Modified Paths:
> > --------------
> >    brlcad/trunk/src/nirt/if.c
> >
> > Modified: brlcad/trunk/src/nirt/if.c
> > ===================================================================
> > --- brlcad/trunk/src/nirt/if.c        2012-08-13 17:37:34 UTC (rev 51963)
> > +++ brlcad/trunk/src/nirt/if.c        2012-08-13 17:54:51 UTC (rev 51964)
> > @@ -309,7 +309,7 @@
> >     fastf_t cos_obl;
> >     fastf_t obliquity;
> >
> > -    cos_obl = fabs(VDOT(ray, normal) * MAGNITUDE(normal) / MAGNITUDE(ray));
> > +    cos_obl = fabs(VDOT(ray, normal) / (MAGNITUDE(normal) * 
> > MAGNITUDE(ray)));
> >     if (cos_obl < 1.001) {
> >       if (cos_obl > 1)
> >           cos_obl = 1;
> >
> > This was sent by the SourceForge.net collaborative development platform, 
> > the world's largest Open Source development site.
> >
> >
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