On Tue, Jun 25, 2013 at 10:13 PM, Christopher Sean Morrison <[email protected]> wrote: ... > When we can 1) convert any geometry to NURBS, 2) evaluate any booleans, and > 3) tessellate NURBS robustly, it will be possible to have robust shaded > displays for all geometry. #1 was finished last year primarily thanks to > Cliff and Wu. #3 was finished just this year primarily due to Keith. Work > on #2 is underway and is scheduled to be finished this year..
That sounds like grist for the Wiki mill. > It's been a while since I've had to succinctly describe the problem and > solution, so hopefully that is all understandable to everyone. There are > several independent tasks that will need to be completed is anyone wants to > help us get there more quickly. ;) Sean, are those tasks grouped somewhere in the TODO list, or? Best, -Tom ------------------------------------------------------------------------------ This SF.net email is sponsored by Windows: Build for Windows Store. http://p.sf.net/sfu/windows-dev2dev _______________________________________________ BRL-CAD Developer mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/brlcad-devel
