> Both these can render CSG models well. This is true.
> In BRL-CAD we can set our view > site but in POV-ray we can set it fast compared to BRL-CAD. This is not true. If someone is more familiar with Povray, setting up a view will naturally be faster for them in Povray. If someone is familiar with BRL-CAD, that will be faster. Not familiar with either, it's pretty much a moot point -- it's trivial to set up a render view with either and is pretty much covered in the very first tutorial for both. > We can set light. Its intensity, focus area etc. We can even add two > or more light source in POV-ray. For the initial implementation, I'd suggest making it match BRL-CAD's light/scene description. That is to say that a given BRL-CAD model may define many light sources and other shader parameters. Import them. This information should translate completely and faithfully to Povray. Suggest using our share/db/moss.g example geometry for testing as it has several primitives with different shader properties and includes an explicit light source. Cheers! Sean ------------------------------------------------------------------------------ Want fast and easy access to all the code in your enterprise? Index and search up to 200,000 lines of code with a free copy of Black Duck Code Sight - the same software that powers the world's largest code search on Ohloh, the Black Duck Open Hub! Try it now. http://p.sf.net/sfu/bds _______________________________________________ BRL-CAD Developer mailing list brlcad-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/brlcad-devel