> Both these can render CSG models well.

This is true.

> In BRL-CAD we can set our view
> site but in POV-ray we can set it fast compared to BRL-CAD.

This is not true.

If someone is more familiar with Povray, setting up a view will naturally be 
faster for them in Povray.  If someone is familiar with BRL-CAD, that will be 
faster.  Not familiar with either, it's pretty much a moot point -- it's 
trivial to set up a render view with either and is pretty much covered in the 
very first tutorial for both.

> We can set light. Its intensity, focus area etc. We can even add two
> or more light source in POV-ray.

For the initial implementation, I'd suggest making it match BRL-CAD's 
light/scene description.  That is to say that a given BRL-CAD model may define 
many light sources and other shader parameters.  Import them.  This information 
should translate completely and faithfully to Povray.  Suggest using our 
share/db/moss.g example geometry for testing as it has several primitives with 
different shader properties and includes an explicit light source. 

Cheers!
Sean


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