>>> I suggest looking at something like the g-xxx.c or vdeck converters. The >>> first is specifically an example converter -- that should >>actually work
<snip> >Note you can do more than just study the code. That program is actually >compiled (but not installed), so you can run it from a build >directory. For >example: >cd path/to/brlcad/build/dir >make g-xxx >src/conv/g-xxx >src/conv/g-xxx -o output.xxx share/db/moss.g all.g >cat output.xxx >>From there, you can edit the source code, re-run make, and more interactively >>study what the code is doing. >Cheers! >Sean It working successfully and also other databases in db are also helpful to me :) >> Both these can render CSG models well. >This is true. >> In BRL-CAD we can set our view >> site but in POV-ray we can set it fast compared to BRL-CAD. >This is not true. >If someone is more familiar with Povray, setting up a view will naturally be >faster for them in Povray. If someone is familiar with >BRL-CAD, that will be >faster. Not familiar with either, it's pretty much a moot point -- it's >trivial to set up a render view with either and is >pretty much covered in the >very first tutorial for both. I agreed with you. Practice makes perfect. :) >> We can set light. Its intensity, focus area etc. We can even add two >> or more light source in POV-ray. >For the initial implementation, I'd suggest making it match BRL-CAD's >light/scene description. That is to say that a given BRL-CAD >model may >define many light sources and other shader parameters. Import them. This >information should translate completely and >faithfully to Povray. Suggest >using our share/db/moss.g example geometry for testing as it has several >primitives with different shader >properties and includes an explicit light >source. >Cheers! >Sean Using moss.g and my own databases having lights defined in them are running successfully. Now, I am trying to understand how it works. :) Smile On!! Gurwinder Singh Bains ------------------------------------------------------------------------------ Want fast and easy access to all the code in your enterprise? Index and search up to 200,000 lines of code with a free copy of Black Duck Code Sight - the same software that powers the world's largest code search on Ohloh, the Black Duck Open Hub! Try it now. http://p.sf.net/sfu/bds _______________________________________________ BRL-CAD Developer mailing list brlcad-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/brlcad-devel