On Oct 16, 2014, at 2:07 AM, Philippe de Rochambeau <phi...@free.fr> wrote:

> Hi Sean (or do you prefer to be called Christopher),

Usually Sean. ;)

> Ok, I'll create a to-do list which will include changes to either the GUI or 
> the documentation, or both.

Fantastic, thanks.  Since your eyes are with a fresh perspective, it would be 
helpful if you also assigned a “high/medium/low” value to each in terms of how 
useful having that discrepancy corrected would be.  If it’s too complicated, 
uncertain, or difficult to categorize them like that, certainly don’t worry 
about it and we’ll proceed.  If they do at least have some high/low 
categorization, that can help direct which issues we focus on first or which we 
might leave out entirely (and update the docs).
 
> Re the GUI, do you guys have any plans to switch to Qt or another modern 
> framework in the medium or long run? Tk is not too user-friendly (no undos, …)

We are going to Qt. There’s lots of activity on that front but it’s a lot of 
work as you may imagine.  Vlad’s been working hard on getting a framebuffer 
(2D) and display manager (the 3D views) working in Qt and he’s just about got 
everything working there.  That’s been nearly a year’s effort coming to 
fruition there alone.  Gurjot and Vlad have more recently been working on 
converting the main interface over from a Tk loop to a Qt event loop.  Cliff 
has been working on getting drop-in scene graph management working that  uses 
Qt windowing, which resulted in extensive restructuring of and improvements to 
the display manager library.  He has a working tree view in Qt too.

In all, we’re right on the cusp and might even be able to make Archer Beta be a 
Qt interface (it’s Alpha now), but there’s still more work needed.

Note, however, that Tk has nothing to do with providing an undo capability… 
that’s completely on our hands to implement (and is a whole other discussion).  
Jumping to Qt doesn’t automatically give us that feature . :)   

Cheers!
Sean


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