hello
I have been doing some studying on geometric representation , matrix
representation and homogeneous coordinates and i have been able to do some
basic vrml-g conversion for vrml primitives, where i retrieved the node of
the vrml primitives as polygons, carried out the necessary transformations
and then printed the vertices to a file using the stl format and then a
stl-g conversion.This can be seen in this wireframe representation (Image
link <http://imgur.com/A7GXmAq>).My present goal is developing a better way
on how to parse the vrml node vertices to Brlcad.I have been contemplating
writing the parser on my own but may resort to using Freewrl since it has
support more complex vrml/x3d representations and even more reliable than
the other libraries i have been working with.
Cheers
konrad
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