Hello,
I was reading your mailing-list archives and noticed you guys are
interested in a real-time RT visualization mode. I am currently doing my
PhD on that topic and it just so happens that I ended up bumping into
BRL-CAD. I have not made a code review to see what needs to be done.

AFAIK BRL-CAD uses CSG. So I assume you guys use a classical RT approach
where you have a bunch of primitive types and support complex object
hierarchies. Most modern real-time RT systems only support triangles as a
primitive for code simplification and performance reasons. It is not
impossible to support multiple primitive types but I do not know how good
the performance would be in a system like that. Is your OpenGL backend (I'm
assuming you have one for the modeling stage) totally different?

FWIW this is my homepage:
http://web.ist.utl.pt/vasco.costa/

Regards,

-- 
Vasco Alexandre da Silva Costa
PhD Student at Department of Information Systems and Computer Science
Instituto Superior Técnico/University of Lisbon, Portugal
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