On Mar 6, 2015, at 12:58 PM, Vasco Alexandre da Silva Costa 
<vasco.co...@gmail.com> wrote:

> You seem to be assuming BRL-CAD triangulates the NURBS surfaces before the 
> ray-tracing step but I am not sure that is what they are doing.

That is most definitely not what we do.

> If you want to work on that check out these papers:
> "Design for Parallel Interactive Ray Tracing Systems"
> "An Application of Scalable Massive Model Interaction using Shared-Memory 
> Systems"
> 
> which describe the implementation of the Manta ray-tracer. Manta is a an 
> open-source parallel ray tracer which has ray bundle optimizations.

Excellent references, thanks for sharing.  Another is Intel’s Embree ray 
tracer: 
https://software.intel.com/en-us/articles/embree-photo-realistic-ray-tracing-kernels

Cheers!
Sean


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