On Mar 6, 2015, at 12:58 PM, Vasco Alexandre da Silva Costa <vasco.co...@gmail.com> wrote:
> You seem to be assuming BRL-CAD triangulates the NURBS surfaces before the > ray-tracing step but I am not sure that is what they are doing. That is most definitely not what we do. > If you want to work on that check out these papers: > "Design for Parallel Interactive Ray Tracing Systems" > "An Application of Scalable Massive Model Interaction using Shared-Memory > Systems" > > which describe the implementation of the Manta ray-tracer. Manta is a an > open-source parallel ray tracer which has ray bundle optimizations. Excellent references, thanks for sharing. Another is Intel’s Embree ray tracer: https://software.intel.com/en-us/articles/embree-photo-realistic-ray-tracing-kernels Cheers! Sean ------------------------------------------------------------------------------ Dive into the World of Parallel Programming The Go Parallel Website, sponsored by Intel and developed in partnership with Slashdot Media, is your hub for all things parallel software development, from weekly thought leadership blogs to news, videos, case studies, tutorials and more. Take a look and join the conversation now. http://goparallel.sourceforge.net/ _______________________________________________ BRL-CAD Developer mailing list brlcad-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/brlcad-devel