On Mar 20, 2015, at 10:15 PM, Djimeli Konrad <djkonr...@gmail.com> wrote:

>         Your response has given me some light on what path to follow. I have 
> been revisiting some options and I think white dune would be great for X3D 
> parsing. It has great support for vrml and x3d including support for nurbs. 
> Some of the files I used to test the vrml-g converter were X3D 
> NurbsPatchSurface and NurbsPatchSolid files which I converted to vrml 
> polygonal representation using white dune and so I really appreciate its 
> functionality. The source code is about 44MB out of the box and it uses  GNU 
> GENERAL PUBLIC LICENSE Version 2. I have been able able to reduce the code to 
> about 12MB but it still takes a noticable amount of time to compile I think I 
> can be able to reduce it to less than 7MB by isolating the code essential for 
> parsing but that would take some time and better understanding of the code 
> and also I have not encountered any issues with dependencies.

GPL codes are a non-starter.  We can’t use them.

Cheers!
Sean

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