Hello Sean!
I was thinking of proposing another project and I would like to work on
this project. I checked past 3-4 years' projects, but there hasn't been any
efforts in this direction.

So, according to the description there, BoT has a raytracing routine that,
when finds an "in" point for a ray, due to extremely thin surface, assigns
the "out" point as the "in" point + the implicit thickness added to each
coordinate of "in" point and I would have to implement the same methodology
for NURBS surfaces now.

To analyze the problems that I would face in implementing the plate mode
raytracing for NURBS, I would have to understand exactly how raytracing
NURBS works. So, is there any specific resource that might help me
understand this aspect quickly?

I did some quick searches and found this paper :
https://www.cs.utah.edu/~shirley/papers/raynurbs.pdf
Will this help me understand the raytracing NURBS fairly enough?

With Regards,
Kalpit Thakkar
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