Thank you Sir. I got what you said. Not perfectly. I'll start it and will
go as you guided. Then I'll ask for any help.
:)
On 3 March 2016 at 12:17, Christopher Sean Morrison <brl...@mac.com> wrote:
> Welcome Jawadh!
>
>
> On Mar 03, 2016, at 12:10 AM, Jawadh Salih Rifath <
> jawadhsalih.wo...@gmail.com> wrote:
>
> I am new to BRL-CAD. As I am an Undergraduate of University of Moratuwa,
> Sri Lanka. I would like contribute to vector drawing GSoC project for this
> year. So please guide me through.
>
>
> There's not much to guide you on if you don't have any questions. Open
> source encourages independent discovery and learning, and relies on it for
> efficient communications. As I know absolutely nothing about your
> experience or familiarity with the vector drawing project idea (and it is
> just an "idea" -- it's your job to define the project and what the
> objectives are in detail), I would suggest you start by reading up on the
> references provided on the wiki idea page. Install BRL-CAD from a source
> checkout and learn how to run the "rt" and "rtedge" tools to see what some
> of the current drawing outputs look like. From there, you'll want to then
> start thinking back to the project idea page and how you could make a
> vector program similar to rt or rtedge, but that produces vector drawings
> (e.g., svg) instead of raster images (e.g., png).
>
> There's two basic approaches you will probably want to take. Convert to
> NURBS and project onto 2D in depth order (hard) or adaptively sample the
> edges with ray tracing to construct Bezier outlines (less hard). That's
> the gist at least. There are some other approaches left as an exercise for
> research papers. ;)
>
> Cheers!
> Sean
>
>
>
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