all examples compiled successful :) will find some .3dm files to test this
weekend.
On Thu, Mar 10, 2016 at 5:13 PM, Margaret Hu <margaret.ss...@gmail.com>
wrote:
> >>For what it’s worth, ensuring robust and faithful 3DM import and export
> support in LIBGCV would be immensely valuable, and probably be the next
> best step. We do not >>have a 3DM exporter, but writing one is pretty
> trivial (probably take less than a week for non-CSG geometries).
>
> trying to get familiar with the .3dm file format, cannot seem to find much
> information on the web. src/other/openNURBS is already been build during
> make, but the important file that I was looking for (example_read/
> example_write/ ) is no longer in the SVN. I downloaded opennurbs_20130711
> But have problem compiling (Sean seems to have the same problem 6 years
> ago). Instead of making opennurbs_20130711 compile cleanly with example
> executable generated, I think I will try to link to the opennurb library
> inside brlcad with the example read/write code. Unless brlcad have a way to
> regenerate those (example_read/ example_write/ ) inside opennurb easily?
>
> opennurbs_20130711 > ls | grep /
> build_opennurbs_xcode.xcworkspace/
> example_brep/
> example_gl/
> example_read/
> example_roundtrip/
> example_userdata/
> example_write/
> opennurbs.xcodeproj/
> zlib/
>
>
> On Wed, Mar 9, 2016 at 6:06 PM, Christopher Sean Morrison <brl...@mac.com>
> wrote:
>
>>
>> Please keep communications public. No need to be shy. This is how we
>> all learn.
>>
>> For what it’s worth, ensuring robust and faithful 3DM import and export
>> support in LIBGCV would be immensely valuable, and probably be the next
>> best step. We do not have a 3DM exporter, but writing one is pretty
>> trivial (probably take less than a week for non-CSG geometries).
>>
>>
>>
>> On Mar 9, 2016, at 8:57 PM, Margaret Hu <margaret.ss...@gmail.com> wrote:
>>
>> >>This characterization does not sound right. Make sure you're looking
>> at an SVN checkout and not a source tarball, and interpreting what you see
>> there correctly. Also >>make sure you're looking in the source dir and not
>> the build dir.
>> Yes I was looking at the build dir, which is not complete. I see the src
>> dir has most of the obj, stl, vrml there. Now the step seems rather
>> complicated with various spec like 214, 242, 203. The iges also looks
>> complicated, I will see if I can pick one for the gsoc proposal, dxf seems
>> to be a good test of concept, not too complicated.
>>
>>
>>
>>
>> On Wed, Mar 9, 2016 at 4:52 PM, Christopher Sean Morrison <brl...@mac.com
>> > wrote:
>>
>>>
>>> Some work has already started at the obj part, the lex/yacc
>>> grammer/token is already there while stl and vrml exists only as a skeleton
>>> directory.
>>>
>>>
>>> This characterization does not sound right. Make sure you're looking at
>>> an SVN checkout and not a source tarball, and interpreting what you see
>>> there correctly. Also make sure you're looking in the source dir and not
>>> the build dir.
>>>
>>>
>>> Is there a SVN checkout of the test cases for the src/conv directory,
>>> where can I find some small yet representative 3D files of various format?
>>>
>>>
>>> Nope.
>>>
>>> Cheers!
>>> Sean
>>>
>>>
>>>
>>
>>
>
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