On Thu, Mar 17, 2016 at 8:49 PM, Christopher Sean Morrison <brl...@mac.com>
wrote:
>
>
> On Mar 17, 2016, at 03:55 PM, Vasco Alexandre da Silva Costa <
> vasco.co...@gmail.com> wrote:
>
> The problem is the material lighting code. The results are not the same.
> In OpenCL mode it renders that ehy in a really dark color and you nearly
> miss it. If you render the ehy in surface normals lighting mode (i.e. rt
> -z1 -l2) the output is as expected here.
>
>
> Ah, very good. The -W command line option is good in a pinch for seeing
> dark objects vs black window -- makes the background white.
>
Neat! That clearly shows that there is a black solid in the render. Thanks!
--
Vasco Alexandre da Silva Costa
PhD in Computer Engineering (Computer Graphics)
Instituto Superior Técnico/University of Lisbon, Portugal
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