On Wed, Jun 8, 2016 at 8:04 AM, Param Hanji <param.catchch...@gmail.com>
wrote:

> Another thing I realized is that while attempting to call boolweave() and
> boolfinal(), I'm replicating a lot of the code written in librt/shoot.c.
> This is because the structures used by GPU and CPU storage of segments are
> a little different (CPU storage of course is more elaborate). The soltab
> pointer in CPU seg structure is proving to be specially troublesome. Is it
> vital that I replicate everything? And is there a more elegant way of
> achieving this?
>

Only replicate what's necessary to get the boolean weaving to work. We
don't want to reimplement the whole rendering pipeline in a summer. Believe
me I tried. :-)

-- 
Vasco Alexandre da Silva Costa
PhD in Computer Engineering (Computer Graphics)
Instituto Superior Técnico/University of Lisbon, Portugal
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