Rakshika,
>> Additionally, the line intersects the edge only in a 2D projection but
>> probably not in 3D.
>
> This is true, so do i just check for intersection of the 2D projections
of the lines, i.e. setting the z coordinate to 0?
This is probable a bad idea. Simply think of badly positioned triangles
(in 3D) near the vertex V.
However, write what you mean in code. Then it's clear where and how you
call it (i.e. what it's good for) and how the algorithm should work.
> Also, i'm having trouble compiling the C++ headers in the mesh healing
files, when i include them in src/libwdb/bot.c for creating the
PolygonalMesh object. The cpp files get "no such file or directory" error
for the C++ libraries.
I could eventually say something about it if you had uploaded your complete
code ;-)
Regards,
Daniel
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