Regarding the pipeline - "coordinates from the primitive -> 3D world
coordinates -> 2D plane (e.g. with a perspective) -> 2D screen coordinates"
Need some clarifications :
- The user gives the input( through 'in' or any other desired form) in the
form of 3D coordinates
- The annotation_transform() will map those 3D points to the 2D plane
- We get the 2D on screen coordinates.
1) what exactly does the user give as the input ? 3D space coords of the
desired place of annotation ?
2) What else does the function consist of, except the transformation matrix
?
Cheers,
Shubham Rathore(:gabbar1947)
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