On Sat, Oct 28, 2017 at 5:46 AM, Christopher Sean Morrison <brl...@mac.com> wrote: > > Just FYI, came across this recent interesting thesis today: > https://static1.squarespace.com/static/586d9c1c579fb3e289c4fc6a/t/590d31d81e5b6c8e16e0146c/1494036957162/Akshay_Shah_Thesis_CGGT_final.pdf > > Along with an interactive online path visualizer: > http://darioseyb.com/pathgraph/ > > Source code here: https://github.com/daseyb/pathgraph
Thanks for the link. This is an interesting topic. I had a student work on ray reordering two years ago: https://sites.google.com/site/vascocosta/GRAPP2017.pdf He wasn't concerned with material sorting because we did not have complex material evaluators in our rendering pipeline. So he focused on sorting rays spatially. You usually spend a lot of time performing the sort if you have a lot of rays. Scene complexity is a minor issue. You might also find this one interesting: http://research.nvidia.com/publication/megakernels-considered-harmful-wavefront-path-tracing-gpus I also had another student at roughly the same time who implemented VCM with both OptiX and Embree. -- Vasco Alexandre da Silva Costa PhD in Computer Engineering (Computer Graphics) Instituto Superior Técnico/University of Lisbon, Portugal ------------------------------------------------------------------------------ Check out the vibrant tech community on one of the world's most engaging tech sites, Slashdot.org! http://sdm.link/slashdot _______________________________________________ BRL-CAD Developer mailing list brlcad-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/brlcad-devel