On Feb 24, 2009, at 1:24 AM, Kyle Pearson wrote:

> Yes, yes --
>
> that was precisely what i meant by "coordination":  how should i go  
> about implementing my ideas, content, and suggestions for the  
> site?   Many of the questions and such that i have are very easily  
> answered, but not easily tracked down (if included at alll) in the  
> website itself.
>
> Obviously, help pages that i create can go on the Wiki.  But how  
> should i go about easing things on the website, or the sourceforge  
> pages?

Kyle,

The more you or anyone progresses from discussion and questions to  
actual contributions, the chatter should migrate over to the brlcad- 
devel mailing list or to the IRC channel but the general process is  
even less stringent than obtaining commit access though still handled  
similarly.  You can make a "patch" for the first change or two, for  
which the website equivalent would be editing the html or basically  
stating in detail what change you have in mind, or maybe a mock up if  
it's cosmetic or organizational, etc.

There isn't a designated website maintainer so if you want to work on  
it, so we can just have some open discussions (on brlcad-devel or  
irc) about those changes and go from there to get you set up.

> I believe the "fbserv" command was included as part of the  
> binaries' introductory html help files, as part of the tutorial to  
> "make a mug".  I went through the tutorial step-by-step, with both  
> the gui and the console -- three times or more with each,   
> carefully reviewing whatever output i got, each time more carefully  
> than the last -- but i always got the same result.  :-(

Ahh, .. *that* tutorial.  It's a perfectly fine tutorial, but hasn't  
been maintained and reviewed nearly as well as the mged tutorial  
series was.  It was also written during days when SGI workstations  
were the most dominant platform, so some of the commands are tailored  
to that environment (e.g. /dev/sgip) that aren't relevant elsewhere.   
That could be why you couldn't get anything to render.  It could also  
simply be out-of-date as commands have changed in subtle ways over  
the years and the tutorial possibly doesn't reflect all of those  
changes.

One of the big efforts that has been on-going for many months now is  
an effort by one of the devs (Cliff Yapp) to convert our  
documentation to the Docbook/XML format so that it can be more easily  
consolidated, revision controlled, and collaboratively edited.  I  
don't believe anyone has gotten to that document yet, though.  Again,  
the priority has been on the considerably more extensive and more  
carefully written tutorial series documents.

> There are some tweaks i'd make to the tutorial provided there, as  
> well -- small things, but stuff that would help new learners avoid  
> a few time-consuming enigmas that, currently, just require a hit- 
> and-miss approach to solve.

Sounds like a great first "patch".  Since that one is still in html  
form, you can edit the html directly and just provide the updated  
file.  A similarly very useful change would be to convert that  
document to Docbook.  There are a variety of examples in doc/docbook  
in a source checkout.  The original html is in doc/html/manuals/.

> >As for the x86 binary for Linux, it's mostly just a matter of time
> >[...snip...]
> >on the code.
>
> is something i'd like to find a place for on the website --  
> preferably on the brlcad website, its wiki, and at sourceforge, all  
> three -- and elaborate upon.  I'd like to include information that  
> answers the questions:  are the binaries intended as imperfect  
> demos, or as ready-to-go, full-featured apps?  Under what  
> conditions can we expect them to function perfectly, and where can  
> users expect problems?  Are root privileges required for full  
> functionality?  Perhaps i'll come up with more questions later.  :-)
>
> I'm rather good at generating questions.  :-)

Sounds fantastic.

>
> Of course, i know y'all're busy;  that's why i volunteered -- to  
> see where i could help out.  It seems as if it would be easiest if  
> i edited the website and sourceforge content by hand, but i can  
> understand if you're reluctant to hand over website permissions to  
> somebody you've just met.  So how should i submit my modifications  
> -- pull the html from the wesbite, re-work them, and then send them  
> along as attachments, here?  Or would  you prefer a different method?

Let's start with one or two things via proxy and then we can work on  
making things easier for both of us.  You can submit your mods to  
either 1) the brlcad-devel mailing list, 2) post a link on our IRC  
channel (#brlcad on Freenode) and talk with one of us interactively  
to review/apply the change, or 3) post it to our sourceforge patches  
tracker [1] with the changes as attachments.  Some devs prefer one  
over the other, but it's all the same to me.

  [1] https://sourceforge.net/tracker/? 
func=add&group_id=105292&atid=640804

Cheers!
Sean


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