On Oct 13, 2014, at 1:20 AM, Dan Beavers <dan.beav...@acm.org> wrote:

> Is there any directions on how to add physical texture to an object?  I 
> need to roughen up a surface and can't find out how to do it.

Unfortunately, there is only limited information.  The Optical Shaders 
presentation here gives a rough overview of all shaders available:

http://brlcad.org/wiki/Users_group_presentations

The Principles of Effective Modeling overview gives a specific example for how 
to use a projection shader:

http://brlcad.org/wiki/Documentation

Applying a texture shader and/or bump mapping is nearly identical.

A word of caution, this is a feature area that has only been minimally 
developed, usually during the production of some specific rendering or 
animation.  There’s LOTS of room for improvement.  If you encounter a specific 
issue, please report with some sample geometry/instructions and we can look at 
helping you work though it.

I’ll follow-up with you directly with a specific example that you might be able 
to follow, too.

Cheers!
Sean
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