Shérab, on ven. 01 sept. 2017 09:53:51 +0200, wrote: > Samuel Thibault (2017/09/01 09:49 +0200): > > Aura Kelloniemi, on ven. 01 sept. 2017 08:01:36 +0300, wrote: > > > I would prefer the interface to be such that BRLTTY sends the raw key > > > codes > > > (or commands, or maybe even both) to a client. Then the client responds to > > > BRLTTY whether it actually consumed the key or not so that BRLTTY can > > > pass the > > > same code to another client. > > > > That will however lead to latency increase with each client doing this: > > key presses will bounce between brltty and clients before reaching the > > eventual client. > > It's also not so clear to me in which order the key should be passed to > the different clients.
It'd be acquisition order, just like it's done within the core already. > > so the > > ping-pong happens quickly within brltty itself. > > And only between two players: brltty's core and the client that has > control of the tty which has the focus at some point. The ping-pong is not even between them. It's really within brltty, and then the code is only delivered once to the resulting client choice. Samuel _______________________________________________ This message was sent via the BRLTTY mailing list. To post a message, send an e-mail to: [email protected] For general information, go to: http://brltty.com/mailman/listinfo/brltty
