Shérab, on ven. 01 sept. 2017 09:53:51 +0200, wrote:
> Samuel Thibault (2017/09/01 09:49 +0200):
> > Aura Kelloniemi, on ven. 01 sept. 2017 08:01:36 +0300, wrote:
> > > I would prefer the interface to be such that BRLTTY sends the raw key 
> > > codes
> > > (or commands, or maybe even both) to a client. Then the client responds to
> > > BRLTTY whether it actually consumed the key or not so that BRLTTY can 
> > > pass the
> > > same code to another client.
> > 
> > That will however lead to latency increase with each client doing this:
> > key presses will bounce between brltty and clients before reaching the
> > eventual client.
> 
> It's also not so clear to me in which order the key should be passed to
> the different clients.

It'd be acquisition order, just like it's done within the core already.

> > so the
> > ping-pong happens quickly within brltty itself.
> 
> And only between two players: brltty's core and the client that has
> control of the tty which has the focus at some point.

The ping-pong is not even between them. It's really within brltty, and
then the code is only delivered once to the resulting client choice.

Samuel
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