Le 24/01/2018 à 04:41, Dave Mielke a écrit : > [quoted lines by Didier Spaier on 2018/01/23 at 22:06 +0100] > >> As an aside, Araki Ken, developer of mlterm, claims that mlterm-fb can >> now interface itself to brltty. I have installed a recent version, but >> have still to test this feature. Dave, are you aware of that? > > It looks like it's an X app - not a text-mode app. Is that correct?
No more. I have to go back to sleep (6:20 AM here) but meanwhile you could have a look at a few documents I have prepared: http://slackware.uk/slint/x86_64/slint-14.2.1/source/mlterm/README.Slint http://slackware.uk/slint/x86_64/slint-14.2.1/source/mlterm/README.fb (*) (*) this one adapted from what Araki Ken wrote. In short, mlterm can be used in console mode (I didn't test that) as with X, Wayland and a framebuffer. I build it for X and frambuffer, cf: http://slackware.uk/slint/x86_64/slint-14.2.1/source/mlterm/mlterm.SlackBuild > What I'd really like to find is a way to get at the Unicode characters within > a > text-mode framebuffer console. Then we'd be free of the restrictions imposed > by > the limitations of a VGA/EGA font. mlterm-fb should do it, if I understand well. I will soon release a new Slint ISO that will have it and should be fully accessible with speech and braille using a console, a framebuffer with mlterm, and graphical environments, you could test it then. Best, Didier _______________________________________________ This message was sent via the BRLTTY mailing list. To post a message, send an e-mail to: [email protected] For general information, go to: http://brltty.com/mailman/listinfo/brltty
