Ian Shaw wrote: > Jon Kinsey on 11 April 2006 09:02 >> Christian Anthon wrote: >>> On Mon, Apr 10, 2006 at 05:27:07PM +0100, Jon Kinsey wrote: >>>> I noticed that the rollout dialog appears a bit "flickery" as the >>>> numbers are constantly being updated (5 or more time a >> second). I've >>>> got a very simple change to restrict the update to a >> certain time - >>>> currently once a second. >>>> >>>> Anyone got any thoughts on this either way before I check it in? >>> Once a second is more than often enough. The only important >> thing is >>> that the check causes as little delay as possible. >> It looks like it might speed things up - checking the time is >> significantly quicker than updating all the fields. A very >> quick/rough test just ran almost 10% more trials in a minute >> - I'll try a bigger rollout and see. >> > > I reckon you could get away with a longer interval than once a second. > Does a 0-ply rollout take less than that. Two ply rollouts certainly > take a lot longer. The 2-ply rollout I have on at the moment is taking > at least 30 seconds per play. > > Of course, there is a diminishing increase in effiency as the update > time increases. A 10% increase @ 1 seconds won't escalate linearly.
Yes, you're right - there won't be any increase for deeper ply rollouts (or more correctly, the rollout isn't slowed down by screen updates). Oystein: The progress bar is updated only once a second, I guess you're wondering if it will look jerky for really quick rollouts, I don't think it really matters (if the rollout is that quick it'll be over almost straight away anyway). I'll check it in (if I get my wireless network working at home...) later. Jon
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