>>Perhaps another approach is to ignore "easy" chequer plays, i.e. similar
>>to cube decisions, only count the moves that can potentially be
>>misplayed (perhaps were the worst move is more than a certain equity
>>from the best move)? This would automatically include forced plays.
>
>The problem with this approach is that it is difficult to say which moves
>are hard and wich are easy.
No, that's easy IMO. That's my definition :
"Hard moves are the moves you play wrong plus the moves you
play right after chosing at random between N alternatives,
some of which were big blunders.
All the remaining moves are easy."
:))
MaX.
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