>>Perhaps another approach is to ignore "easy" chequer plays, i.e. similar
>>to cube decisions, only count the moves that can potentially be
>>misplayed (perhaps were the worst move is more than a certain equity
>>from the best move)?  This would automatically include forced plays.
>
>The problem with this approach is that it is difficult to say which moves
>are hard and wich are easy.

No, that's easy IMO. That's my definition :

      "Hard moves are the moves you play wrong plus the moves you
      play right after chosing at random between N alternatives,
      some of which were big blunders.
      All the remaining moves are easy."

:))

MaX.





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