Christian Anthon wrote: > > Perhaps another approach is to ignore "easy" chequer plays, i.e. similar > to cube decisions, only count the moves that can potentially be > misplayed (perhaps were the worst move is more than a certain equity > from the best move)? This would automatically include forced plays. > > > > The problem with this approach is that it is difficult to say which moves > are hard and wich are easy. A middle-game move might be hard even > though the difference between the top-two plays are 0.1 and and > end-game play may be easy even though the difference is only 0.001.
You can classify some moves as easy - e.g. assume a move has 4 choices and the difference between best and worst equity is 0.002, clearly this move can't be miss-played. There might be quite a few moves with very little equity to lose (in a race for example) - this currently 'inflates' you're overall rating. I'm not sure this is a good idea (then I'm not sure isCloseCubedecision() is a good idea either). Jon
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