I see that everyone confirms this bug, but nobody have found the bug nor a solution.
I have a little suspicion, but I have not confirmed this with any debug tools. I think the problem is the static allocated memory in GenerateMoves(). I think the rollout recalls this function such that movelist gets overwritten in the static allocated memory. I see that the memory are is sized for threads, but there is something I don't like there.... This is a shot in the dark. (... and it may be wrong, since an error like this, I would rather expect a crash than a standard deviation error....) -Øystein
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