On Tue, Nov 11, 2008 at 10:14 PM, Christian Anthon <[EMAIL PROTECTED]> wrote: > Well Joseph you are partly to blame :).
Well, that shows you had not been around as long as I am :) I did not write this code. My code always used a different (and I think superior) cube handling method, and always worked at any ply. it is in the gnubg-nn branch if you are interested. it is C++. -Joseph > Accept/Reject decision were > investigated at 0ply regardless of the player settings, and 0ply > believes that you loose 1% gammon here. I'm going to up the test to > 2ply, it won't be perfect, but certainly better. Alternatively we > could run a one-sided rollout, if somebody thinks it is necessary? > > Christian. > > On Sun, Nov 9, 2008 at 3:49 AM, Joseph Heled <[EMAIL PROTECTED]> wrote: >> I offer to resign normal. gnubg declines. why? >> >> KwAA4L61BAAAAA:UQngAUAAUAAA >> >> >> _______________________________________________ >> Bug-gnubg mailing list >> [email protected] >> http://lists.gnu.org/mailman/listinfo/bug-gnubg >> > _______________________________________________ Bug-gnubg mailing list [email protected] http://lists.gnu.org/mailman/listinfo/bug-gnubg
