On Tue, Nov 11, 2008 at 10:14 PM, Christian Anthon
<[EMAIL PROTECTED]> wrote:
> Well Joseph you are partly to blame :).

Well, that shows you had not been around as long as I am :) I did not
write this code. My code always used a different (and I think
superior) cube handling method, and always worked at any ply. it is in
the gnubg-nn branch if you are interested. it is C++.

-Joseph

>  Accept/Reject decision were
> investigated at 0ply regardless of the player settings, and 0ply
> believes that you loose 1% gammon here. I'm going to up the test to
> 2ply, it won't be perfect, but certainly better. Alternatively we
> could run a one-sided rollout, if somebody thinks it is necessary?
>
> Christian.
>
> On Sun, Nov 9, 2008 at 3:49 AM, Joseph Heled <[EMAIL PROTECTED]> wrote:
>> I offer to resign normal. gnubg declines. why?
>>
>> KwAA4L61BAAAAA:UQngAUAAUAAA
>>
>>
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>>
>


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