I've fixed this, turned out it was just a problem with the output not being
updated when some of the alternatives stopped.

Jon

bob koca wrote:
>    I did a rollout with the following results. During the rollout the
> progress bar stopped at 259/1296 games even though the
> rollout contiinued. Note that that is when play 7 passed the threshold
> for further rollout although play 6 had done so earlier.
>  
>  
>   The seed used was 1,000,000 and I set 3.01 as number of s.d. from best
> move to continue that play's rollout. I used var. reduction
> and bearoff databases. The position i.d. is sGfwA0Bsm8EBMA:EQELAAAAAAAA 
> I used the top 7 moves from 2 ply as the ones to rollout.
>  
> Bob Koca
> 
> 1. Rollout          24/22 24/18                  Eq.:  +0.673273
> 
>        0.737632 0.347286 0.005693 - 0.262368 0.049527 0.002328 CL 
> +0.776388 CF  +0.673273
> 
>       [0.001765 0.002911 0.000744 - 0.001765 0.001189 0.000266 CL  
> 0.004688 CF   0.006516]
> 
>         Full cubeful rollout with var.redn.
> 
>         1296 games, Mersenne Twister dice gen. with seed 1000000 and
> quasi-random dice
> 
>         Stop when best play is enough JSDs ahead: limit 3.01 (min. 144
> games)
> 
>         Play: world class 2-ply cubeful prune [world class]
> 
>         keep the first 0 0-ply moves and up to 8 more moves within
> equity 0.16
> 
>         Skip pruning for 1-ply moves.
> 
>         Cube: 2-ply cubeful prune [world class]
> 
>     2. Rollout          24/18 13/11                  Eq.:  +0.672729 (
> -0.000544)
> 
>        0.730087 0.370894 0.007214 - 0.269913 0.054244 0.002751 CL 
> +0.781288 CF  +0.672729
> 
>       [0.001804 0.002848 0.000564 - 0.001804 0.001203 0.000349 CL  
> 0.004743 CF   0.007959]
> 
>         Full cubeful rollout with var.redn.
> 
>         1296 games, Mersenne Twister dice gen. with seed 1000000 and
> quasi-random dice
> 
>         Stop when best play is enough JSDs ahead: limit 3.01 (min. 144
> games)
> 
>         Play: world class 2-ply cubeful prune [world class]
> 
>         keep the first 0 0-ply moves and up to 8 more moves within
> equity 0.16
> 
>         Skip pruning for 1-ply moves.
> 
>         Cube: 2-ply cubeful prune [world class]
> 
>     3. Rollout          24/16                        Eq.:  +0.637158 (
> -0.036115)
> 
>        0.724898 0.345898 0.007112 - 0.275102 0.054410 0.002218 CL 
> +0.746176 CF  +0.637158
> 
>       [0.002156 0.003799 0.001206 - 0.002156 0.001328 0.000445 CL  
> 0.005420 CF   0.007697]
> 
>         Full cubeful rollout with var.redn.
> 
>         782 games, Mersenne Twister dice gen. with seed 1000000 and
> quasi-random dice
> 
>         Stop when best play is enough JSDs ahead: limit 3.01 (min. 144
> games)
> 
>         Play: world class 2-ply cubeful prune [world class]
> 
>         keep the first 0 0-ply moves and up to 8 more moves within
> equity 0.16
> 
>         Skip pruning for 1-ply moves.
> 
>         Cube: 2-ply cubeful prune [world class]
> 
>     4. Rollout          24/22 13/7                   Eq.:  +0.626596 (
> -0.046677)
> 
>        0.703816 0.393605 0.009653 - 0.296184 0.059275 0.001794 CL 
> +0.749821 CF  +0.626596
> 
>       [0.003056 0.004141 0.001346 - 0.003056 0.002026 0.000771 CL  
> 0.007720 CF   0.010359]
> 
>         Full cubeful rollout with var.redn.
> 
>         510 games, Mersenne Twister dice gen. with seed 1000000 and
> quasi-random dice
> 
>         Stop when best play is enough JSDs ahead: limit 3.01 (min. 144
> games)
> 
>         Play: world class 2-ply cubeful prune [world class]
> 
>         keep the first 0 0-ply moves and up to 8 more moves within
> equity 0.16
> 
>         Skip pruning for 1-ply moves.
> 
>         Cube: 2-ply cubeful prune [world class]
> 
>     5. Rollout          24/18 8/6                    Eq.:  +0.625736 (
> -0.047537)
> 
>        0.706511 0.385493 0.006634 - 0.293489 0.058640 0.002413 CL 
> +0.744095 CF  +0.625736
> 
>       [0.003101 0.004941 0.001108 - 0.003101 0.001946 0.000470 CL  
> 0.007564 CF   0.010575]
> 
>         Full cubeful rollout with var.redn.
> 
>         368 games, Mersenne Twister dice gen. with seed 1000000 and
> quasi-random dice
> 
>         Stop when best play is enough JSDs ahead: limit 3.01 (min. 144
> games)
> 
>         Play: world class 2-ply cubeful prune [world class]
> 
>         keep the first 0 0-ply moves and up to 8 more moves within
> equity 0.16
> 
>         Skip pruning for 1-ply moves.
> 
>         Cube: 2-ply cubeful prune [world class]
> 
>     6. Rollout          13/5                         Eq.:  +0.574379 (
> -0.098894)
> 
>        0.681878 0.409542 0.007950 - 0.318122 0.063263 0.003545 CL 
> +0.714441 CF  +0.574379
> 
>       [0.005270 0.006938 0.001751 - 0.005270 0.003962 0.000575 CL  
> 0.014302 CF   0.023474]
> 
>         Full cubeful rollout with var.redn.
> 
>         155 games, Mersenne Twister dice gen. with seed 1000000 and
> quasi-random dice
> 
>         Stop when best play is enough JSDs ahead: limit 3.01 (min. 144
> games)
> 
>         Play: world class 2-ply cubeful prune [world class]
> 
>         keep the first 0 0-ply moves and up to 8 more moves within
> equity 0.16
> 
>         Skip pruning for 1-ply moves.
> 
>         Cube: 2-ply cubeful prune [world class]
> 
>     7. Rollout          13/11 13/7                   Eq.:  +0.574058 (
> -0.099215)
> 
>        0.675836 0.392014 0.012957 - 0.324164 0.075975 0.004749 CL 
> +0.675919 CF  +0.574058
> 
>       [0.004825 0.005455 0.002641 - 0.004825 0.002647 0.000829 CL  
> 0.013536 CF   0.029345]
> 
>         Full cubeful rollout with var.redn.
> 
>         259 games, Mersenne Twister dice gen. with seed 1000000 and
> quasi-random dice
> 
>         Stop when best play is enough JSDs ahead: limit 3.01 (min. 144
> games)
> 
>         Play: world class 2-ply cubeful prune [world class]
> 
>         keep the first 0 0-ply moves and up to 8 more moves within
> equity 0.16
> 
>         Skip pruning for 1-ply moves.
> 
>         Cube: 2-ply cubeful prune [world class]
> 
>  
> 
> 
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> 
> 
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