Not sure it was clear in my message, but I agree with Louis.

MaX.

[email protected] wrote on 
07/05/2009 12:47:41:

> Hi,
> 
> My feeling is that unless a user has requested "tutoring" he should not 
see
> analysis of his moves/cubeplay during a game. (Not sure about 
> analysis of lucky rolls.) The analysis can be done during the game 
> if that will save time later, but the results should not be 
> displayed to the user unless he wants them.
> 
> Louis
> 
> 
> ----- Original Message -----
> From: "Massimiliano Maini" <[email protected]>
> To: "christian anthon" <[email protected]>
> Cc: "bug-gnubg-bounces+massimiliano maini=amadeus com" <bug-gnubg-
> [email protected]>, "bug-gnubg" <bug-
> [email protected]>
> Sent: Thursday, May 7, 2009 6:23:33 AM GMT -05:00 US/Canada Eastern
> Subject: Re: [Bug-gnubg] Re: New gnubg oddity?
> 
> 
> [email protected] wrote on 
> 06/05/2009 16:29:20:
> 
> > Why things work the way they do:
> > 
> > a) it is desirable to analyse the computer player as you go along, 
> > so as not to waste time during analysis after the game. 
> > b) it is desirable to keep the analysis and the annotation in sync.
> > c) a double/no double analysis has to include a take/pass analysis 
> > to get the right action
> > d) the take analysis belong with the double analysis so as not to 
waste time
> 
> I do agree without hesitation on points b, c and d. Not really on point 
a. 
> Users may want to have gnubg playing at, let's say, World Class since 
nowadays
> it's fast, but they may want to have the anlysis at GrandMaster. 
> A slow analysis after the match is probably affordable, but not slow 
play. 
> 
> > For the computer the following is done
> > before roll:
> > a 0-ply assessment of our position in the double window. If this is 
> > false no further double analysis is done, if true a full n-ply 
> > double/no double // take/drop analysis is done.
> > after roll:
> > luck determination
> > 
> > For the human player analysis is only done when the tutor is on.
> > 
> > So what get's annotated when tutor is off is
> > A1) computer luck
> > A2) computer errors if the decision differs from a stored evaluation
> > B) player take/pass decisions (annotated, but not interrupted)
> > B1) Any decision where analysis is stored. That is if you for 
> > example do hint on a chequer move and still choose an inferior move,
> > it gets annotated, but not interrupted.
> > 
> > What has been changed is b)
> > 
> > What I suggest when tutor is off:
> > 
> > a) not doing luck analysis
> > b) not storing the double analysis obtained from the computer move
> > 
> > It will cost a bit of time when analysing, but should otherwise be ok.
> 
> To me, no tutor should mean no analysis at all (neither luck nor cubes, 
> in or out of the doubling window). 
> 
> 
> Thinking about all this stuff raised a few quetions/remarks in my mind: 
> 
> 1. I think I've already reported this a while ago: in the options 
> window (settings/options/tutor) I have a draw bug: the frame "Tutor 
> decisions" is too small and/or empty. See it here: 
> 
> http://www.hiboox.fr/go/images-100/tutorbug,
> 083b33b2d8dfb9273ce0693e94deaf29.png.html 
> 
> 
> 2. Actually the whole tutor thing is in fact the union of 2 different 
> things: "on the fly analysis" (decision by decision instead of at the 
> end of the match), plus the warning mechanism in case of errors (only 
> applicable for human players, of course). 
> 
> "on the fly analysis" is, to me, a feature by itself: it slows a bit 
> the playing pace but at the end of the game/session/match the analysis 
> is already available, no wait to know your error rate. 
> 
> I would go for: 
> 
>   1 option for "on the fly analysis" (both players, whether gnubg or 
human) 
>         Values: none / same as eval / same as analysis 
>   1 option for tutor (on human players) 
>         values: warn on doubtful / bad / very bad / never 
> 
> Tutor option disabled if "on the fly analysis" is none. 
> 
> Minor remark: when "on the fly analysis" is ON, as soon as a game (or 
> the entire match) is over we should have all the stats just like if an 
> entire analysis is run: per game (and per match, if over) totals, error 
> rates etc. If "on the fly analysis" is ON, there should be no need to 
> (re)analyze the match/session/game again. 
> 
> 3. A final word about terminolgy: currently it's a bit misleading. 
> The "Evaluation" settings act on the Hint command. 
> My proposed "on the fly analysis" option can be set as "same as 
Analysis" 
> or "same as Evaluation". Weird. 
> 
> I would do the following: 
> 
> - rename the current "Settings/Evaluation" to "Settings/Hint" 
> - rename my "on the fly analysis" as "on the fly evaluation", with 
possible 
> values none / same as hint / same as analysis 
> 
> MaX. 
> 
> _______________________________________________ Bug-gnubg mailing 
> list [email protected] http://lists.gnu.org/mailman/listinfo/bug-gnubg 
> _______________________________________________
> Bug-gnubg mailing list
> [email protected]
> http://lists.gnu.org/mailman/listinfo/bug-gnubg
_______________________________________________
Bug-gnubg mailing list
[email protected]
http://lists.gnu.org/mailman/listinfo/bug-gnubg

Reply via email to