Russ Allbery wrote:
> Russ Allbery  writes:
> 
>> So something is either failing to set DragTargetHelp or
>> iTargetHelpPoints or drawPieces is never called while a move is in
>> progress.  This seems to apply with either quick-draw turned off or
>> turned on.
> 
> I'm increasingly suspicious that drawPieces not being called is the
> explanation, mostly because I can't figure out what does call it while a
> piece is being dragged.  Where should I be looking for that to happen?  I
> see the restricted draws being called for the quick-draw case, but I don't
> see any refreshing for the simpler non-quick-draw case.  But maybe I'm
> missing something obvious.

MouseMove3d() is called from board_drag() to handle drawing dragged pieces.

Jon


                                          
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