On Jan 15, 2010, at 12:39 PM, Achim Mueller wrote: > I'd really apprechiate if someone can modify the code for Snow Leopard ;-). > I'm missing gnubg on my MacBook and also had people asking me because I once > made packages for Leopard. > > Ciao > > Achim
Hi, Yes, I have it running on my Nehalem Mac Pro. As I indicated, I used MacPorts to build universal binaries (ie, i386 and x86_64) of all the dependencies. I also built libcanberra, but in the end did not use it. I then downloaded the latest snapshot. I changed libtoolize to glibtoolize in autogen.sh. I did not modify configure.in. I configured with --enable-threads CFLAGS=-arch i386 LDFLAGS=-arch i386 and then did make and sudo make install. This built a 32-bit binary --- gnubg: Mach-O executable i386. Sound works fine using the QuickTime framework. Haven't done much, but things seem pretty good. There is a problem with Full Screen mode, especially for 3d-board, but it seems to be related to Snow Leopard based on the Googling I did. One positive---multithreading is now working as it should for me. With hyper-threading I have 16 logical cores, and when I set Eval Threads to 16 and rolled out a position, my CPU usage was 1600% (on Leopard it would never go above 200%). (It seems that multithreading not used during basic gameplay---is that correct?) Don't know about the accuracy of the built-in speed estimate, but I got 158056064 static/evaluations/second. Louis _______________________________________________ Bug-gnubg mailing list [email protected] http://lists.gnu.org/mailman/listinfo/bug-gnubg
