Hello all,

I once posted here the question whether there were any data about each
player's average chances to win a game, if *GNU Backgammon's calculated  "Error
rate mEMG"* for both players are known (based on a large sample of games,
and always available through GNU's accumulative "relational database").

As a reply I was referred to a table of chances based on "Elo rating", used
in backgammon servers. Although this is nice by itself, I would much prefer
the above data. That's because the "Elo rating" fluctuates much according to
a player being new or old in the server, luck, "good/bad periods" etc;
while, given many games as a basis, GNU's *Error rate mEMG* becomes much
more stable and reliable.

So, for instance, where can I find data or formulas about the chances
of  player
"A" (*average Error rate mEMG=*13.33) to win a single money game against
player "B" (*average Error rate mEMG*=18.50)?

Or, for that matter, how would GNU fare playing against itself over a very
large number of games with settings to match these different *Error rate
mEMG's*?
I guess I could run some such experiments with GNU playing against itself.
But, of course, I'd prefer ready-made data if they exist. Indeed, I would be
very surprised to learn that they don't, since they would be very valuable
for players on real money through the web.
* *
Thanks in advance for an answer based on reliable sources,

*-- *Adi* *

**
_______________________________________________
Bug-gnubg mailing list
[email protected]
https://lists.gnu.org/mailman/listinfo/bug-gnubg

Reply via email to