That would be interesting indeed. Do you have any description of what your own cube code does ? At the time I just went as far as verifying that the current cube code is. OK with respect to R.Janowksi's formulae (and it was).
Not sure I can help in integrating your code in gnubg, but I'm definitely curious in understanding what's different with respect to the current one. MaX. On 5 January 2012 09:35, Joseph Heled <[email protected]> wrote: > I wonder if this is just the net or the cube code contributes as well. > As you know, the cube code in gnubg-nn is different from the one used in > gnubg. (my own dewvelopment). > I always thought it did better, but it will be interesting if someone > verifies it, and offers it as a gnubg option (especially with regard to the > odd/even issue). > > -Joseph > > On 5 January 2012 21:17, Massimiliano Maini <[email protected]> wrote: >> >> On 5 January 2012 02:20, Joseph Heled <[email protected]> wrote: >> > Seems like you got a very very slightly better race net, but I would be >> > surprised if it makes a difference in real life. >> > >> > Would be much more interesting to >> > - get a better contact or crashed net >> > - expand the roll-out database for all categories (should be easy with >> > the >> > current availability of cycles) >> > - improve cube decisions (this is a hard one) >> > - improve back game evaluation and play (very hard one) >> > >> > -Joseph >> >> One thing that has always puzzled me is the strange behavior of the >> strength >> of gnubg at different plies. The last large scale study (done to compare >> the >> existing bots to the new extreme gammon), is resumed here: >> >> http://www.extremegammon.com/studies.aspx >> >> Checker play is fine, error goes down as plies go up. >> However, for cube actions, the situation is very strange: >> >> 3ply does much better than 2ply and 4ply on missed doubles and wrong >> takes. >> But 3ply does terribly worse than 2ply and 4ply on wrong doubles and >> wrong passes. >> >> It has always been accounted to the so called "odd-even" effect, but >> no other bot >> seems to be affected as much as gnubg. >> >> MaX. >> >> _______________________________________________ >> Bug-gnubg mailing list >> [email protected] >> https://lists.gnu.org/mailman/listinfo/bug-gnubg > > _______________________________________________ Bug-gnubg mailing list [email protected] https://lists.gnu.org/mailman/listinfo/bug-gnubg
