The code is based on Tom Keith ideas about computing the Match Equity Table
(http://www.bkgm.com/articles/met.html)

The idea is to get the cubefull equity from the cubeless by assuming the
equity functions is as a straight line between the take points (adjusted
for gammons etc.)

So this is not Janowksi's formulae ...

-Joseph

On 5 January 2012 22:19, Massimiliano Maini <[email protected]> wrote:

> That would be interesting indeed.
> Do you have any description of what your own cube code does ?
> At the time I just went as far as verifying that the current cube code is.
> OK with respect to R.Janowksi's formulae (and it was).
>
> Not sure I can help in integrating your code in gnubg, but I'm definitely
> curious in understanding what's different with respect to the current one.
>
> MaX.
>
> On 5 January 2012 09:35, Joseph Heled <[email protected]> wrote:
> > I wonder if this is just the net or the cube code contributes as well.
> > As you know, the cube code in gnubg-nn is different from the one used in
> > gnubg. (my own dewvelopment).
> > I always thought it did better, but it will be interesting if someone
> > verifies it, and offers it as a gnubg option  (especially with regard to
> the
> > odd/even issue).
> >
> > -Joseph
> >
> > On 5 January 2012 21:17, Massimiliano Maini <[email protected]> wrote:
> >>
> >> On 5 January 2012 02:20, Joseph Heled <[email protected]> wrote:
> >> > Seems like you got a very very slightly better race net, but I would
> be
> >> > surprised if it makes a difference in real life.
> >> >
> >> > Would be much more interesting to
> >> >   - get a better contact or crashed net
> >> >   - expand the roll-out database for all categories (should be easy
> with
> >> > the
> >> > current availability of cycles)
> >> >   - improve cube decisions (this is a hard one)
> >> >   - improve back game evaluation and play (very hard one)
> >> >
> >> > -Joseph
> >>
> >> One thing that has always puzzled me is the strange behavior of the
> >> strength
> >> of gnubg at different plies. The last large scale study (done to compare
> >> the
> >> existing bots to the new extreme gammon), is resumed here:
> >>
> >>  http://www.extremegammon.com/studies.aspx
> >>
> >> Checker play is fine, error goes down as plies go up.
> >> However, for cube actions, the situation is very strange:
> >>
> >> 3ply does much better than 2ply and 4ply on missed doubles and wrong
> >> takes.
> >> But 3ply does terribly worse than 2ply and 4ply on wrong doubles and
> >> wrong passes.
> >>
> >> It has always been accounted to the so called "odd-even" effect, but
> >> no other bot
> >> seems to be affected as much as gnubg.
> >>
> >> MaX.
> >>
> >> _______________________________________________
> >> Bug-gnubg mailing list
> >> [email protected]
> >> https://lists.gnu.org/mailman/listinfo/bug-gnubg
> >
> >
>
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