Hi,

It is heart warming to see that the race net can be improved still :)

The benchmark rates the new crashed net as stronger, which is great too,
but the new contact net is rated weaker in moves (0.0104453134853 vs
0.0104996763558), stronger in cube actions.

-Joseph

On 22 June 2012 09:37, Philippe Michel <[email protected]> wrote:

> The attached files are drop-in alternatives to gnubg and gnubg-nn weights
> files.
>
> The crashed net is substantially stronger, the racing net should be
> slightly better and the contact network should benefit from that for
> positions soon to be crashed or non-contact but remain relatively unchanged
> elsewhere. There could be gross regressions in certain cases of course.
>
> I'd be interested if some of you have private benchmarks or some process
> that could quantify the difference in strength (in ppg or Elo) between
> these and the 0.90.0 nets for "normal" usages like 2ply cubeful play.
>
> In the gnubg-nn benchmarks, the improvement for 1ply checker play is
> important compared to that of 0- and 2ply. It would be interesting to check
> if this translates to a clearer strength hierarchy between 2ply and 3ply
> than with the current nets.
> _______________________________________________
> Bug-gnubg mailing list
> [email protected]
> https://lists.gnu.org/mailman/listinfo/bug-gnubg
>
>
_______________________________________________
Bug-gnubg mailing list
[email protected]
https://lists.gnu.org/mailman/listinfo/bug-gnubg

Reply via email to