On 24 June 2012 13:38, Joseph Heled <[email protected]> wrote:

> Hi,
>
> It is heart warming to see that the race net can be improved still :)
>
> The benchmark rates the new crashed net as stronger, which is great too,
> but the new contact net is rated weaker in moves (0.0104453134853 vs
> 0.0104996763558), stronger in cube actions.
>

I take this back. After updating the contact benchmark to include all
missing positions, the new net comes out ahead. The crashed benchmark need
to be updated as well.

I am very interested to know how those nets were generated?

-Joseph



>
> -Joseph
>
> On 22 June 2012 09:37, Philippe Michel <[email protected]> wrote:
>
>> The attached files are drop-in alternatives to gnubg and gnubg-nn weights
>> files.
>>
>> The crashed net is substantially stronger, the racing net should be
>> slightly better and the contact network should benefit from that for
>> positions soon to be crashed or non-contact but remain relatively unchanged
>> elsewhere. There could be gross regressions in certain cases of course.
>>
>> I'd be interested if some of you have private benchmarks or some process
>> that could quantify the difference in strength (in ppg or Elo) between
>> these and the 0.90.0 nets for "normal" usages like 2ply cubeful play.
>>
>> In the gnubg-nn benchmarks, the improvement for 1ply checker play is
>> important compared to that of 0- and 2ply. It would be interesting to check
>> if this translates to a clearer strength hierarchy between 2ply and 3ply
>> than with the current nets.
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>>
>
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