On 2018-02-02 14:16, Philippe Michel wrote: > This is not necessarily the cause of the crashes, but this is > unexpected. I don't think there is anything in the (limited) changes > between 1.05 and 1.06 to this part of the code to deliberately do this. > This must be a side effect of something else.
Had we gone to a whole different build environment with newer libraries and such (or different compiler) I might have tended to believe it was something external to our code that was the cause. I have a hunch that somehow this bug came about by changes in our code. It may have been a bug all along but somehow shifted and presents itself this way. When I have a chance this weekend I'm going to look at the MacOS builds. Why? I happened to notice with the latest code - in the pop up boxes when changing 3D boards that there are OpenGL errors that weren't present previously. I wonder if the MacOS GL warning are related to the Windows issues. Maybe the same, maybe different. _______________________________________________ Bug-gnubg mailing list Bug-gnubg@gnu.org https://lists.gnu.org/mailman/listinfo/bug-gnubg