Totally agree.  "more opportunistic & aggressive" should be accompanied by
(at a minimum) a few key examples.

On Sun, 26 Jan 2020 at 08:32, Timothy Y. Chow <[email protected]>
wrote:

> Lots of interesting comments by Sarah Payne and Chris Bray, most of which
> make sense to me.  But there's one part that I have trouble believing.
>
> > In my opinion, a phone version would broaden appeal / access but the
> > most critical issue is the neural nets. XG feels like a very different
> > animal as an opponent - noticeably more opportunistic & aggressive, so
> > some degree of congruence asap seems critical for gnubg to hold ground.
>
> This sounds like psychological confirmation bias to me.  I don't think
> that XG and GNU play differently enough for any human to notice, unless
> we're talking about the "crippled" modes where the bot intentionally makes
> errors.
>
> To be more specific, I would guess that over the course of 100 games,
> there would be only a handful of decisions that GNU 2-ply and XG 3-ply
> would make differently (excluding those non-contact positions where it
> doesn't really matter what you play), and I very much doubt that XG would
> be consistently "more opportunistic and aggressive."  I would be happy to
> be proved wrong, though.
>
> Tim
>
>

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