Totally agree. "more opportunistic & aggressive" should be accompanied by (at a minimum) a few key examples.
On Sun, 26 Jan 2020 at 08:32, Timothy Y. Chow <[email protected]> wrote: > Lots of interesting comments by Sarah Payne and Chris Bray, most of which > make sense to me. But there's one part that I have trouble believing. > > > In my opinion, a phone version would broaden appeal / access but the > > most critical issue is the neural nets. XG feels like a very different > > animal as an opponent - noticeably more opportunistic & aggressive, so > > some degree of congruence asap seems critical for gnubg to hold ground. > > This sounds like psychological confirmation bias to me. I don't think > that XG and GNU play differently enough for any human to notice, unless > we're talking about the "crippled" modes where the bot intentionally makes > errors. > > To be more specific, I would guess that over the course of 100 games, > there would be only a handful of decisions that GNU 2-ply and XG 3-ply > would make differently (excluding those non-contact positions where it > doesn't really matter what you play), and I very much doubt that XG would > be consistently "more opportunistic and aggressive." I would be happy to > be proved wrong, though. > > Tim > >
