On Sun, 8 Dec 2019 at 10:15, Timothy Y. Chow <[email protected]>
wrote:

> On Sun, 8 Dec 2019, Joseph Heled wrote:
> > Of course you need to weight every position with the probability it
> > occurs in actual play.
>
> You say "of course," but I don't agree.  Weighting things in that way
> amounts to demanding perfection only from the starting position.  In my
> book, perfection means perfection from any legal position.  This is
> sometimes referred to as "strongly solving" a game as opposed to "weakly
> solving" or simply "solving" it.
>

Agreed, but from a practical point of view, not caring about non-reachable
positions and positions with a very low probability is good enough for a
playing-bot.

And again, from a practical point of view, not redoubling past (say) 64 is
a reasonable tactic for a playing-bot (unless in a race).

(said by someone who is 1500 player in money games. also, the requirements
from a "playing-bot" might be very different than the ones from an
"analyzing bot")

-Joseph


> > I don't think 2009 threads are a good indication. We need something with
> > the current net, which I think is better.
>
> This is fair.  I would guess that GNU 2-ply (version 1.xx) and XG 3-ply
> (version 2.xx) are still susceptible to the tactic, though less so than
> earlier versions.  But this is just speculation; the only way to find out
> is for someone experienced with the relevant tactics to try it out.
>
> I think that XG won't let you turn the cube past 1024 in actual play, so
> that might be an obstacle.  What typically happens in a money session is
> that the human loses a long string of games and then makes up for it in a
> favorable game, when the bot will beaver and redouble when it is losing.
> If you can get the bot to do this a few times in a row then you can win
> thousands of points in a single game.  If your goal is simply to come out
> ahead at the end of the session, then you might need to win just one such
> super-favorable game, since then you can protect your lead by dropping all
> doubles in all subsequent games, and refusing to double yourself until
> you're sure it's a drop.
>
> Of course any computer is going to have *some* limit on the cube but I
> doubt that a cap of 2^30 or even 2^20 will be a serious limitation.
>
> Tim
>
>

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