alex_merlin_1985 wrote: > So, my problem is: I don't know how could make a clock that works when > player1/player2 is to move. And even if this is made, how can I make > it to run the clock and meanwhile to be able make moves with the > keyboard, because if I make the clock to "tick" every second with > a "for", I can't make moves with the kb till the for isn't finished... > Do you guys have any idea?
Don't make your own clock. Check the system clock at suitable points in your routines and update a timing variable with it. LEF To unsubscribe, send a blank message to <mailto:[EMAIL PROTECTED]>. Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/c-prog/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
