On 10/1/07, Brett McCoy <[EMAIL PROTECTED]> wrote: > > On 9/30/07, secretosamani <[EMAIL PROTECTED]> wrote: > > > I'm trying to write a choose your own adventure program and I was > > wondering if a switch statement was the best choice. I suppose I could > > do a large amount of if/else statements, but I'd like it to be as > > simple as possible. Anyone have any ideas? > > I would use a switch, it works very well for making state-based > decisions... and a game like this is basically a state-machine. > > I would also look around and see what has been done before, you should > be able to find source code for text-based adventure games all over > the place (Hunt the Wumpus?), to get a basic idea of the design for > something like this. > > -- Brett
Hunt the Wumpus?? WOW! Now THAT brings back some old memories. How about "Adventure"? http://rickadams.org/adventure/e_downloads.html ~Rick ------------------------------------------------------------ > "In the rhythm of music a secret is hidden; > If I were to divulge it, it would overturn the world." > -- Jelaleddin Rumi > > > To unsubscribe, send a blank message to <mailto: > [EMAIL PROTECTED]>. > Yahoo! Groups Links > > > > [Non-text portions of this message have been removed]
