Brett McCoy wrote:
> On 9/30/07, secretosamani <[EMAIL PROTECTED]> wrote:
> 
>> I'm trying to write a choose your own adventure program and I was
>> wondering if a switch statement was the best choice. I suppose I could
>> do a large amount of if/else statements, but I'd like it to be as
>> simple as possible. Anyone have any ideas?
> 
> I would use a switch, it works very well for making state-based
> decisions... and a game like this is basically a state-machine.
> 
> I would also look around and see what has been done before, you should
> be able to find source code for text-based adventure games all over
> the place (Hunt the Wumpus?), to get a basic idea of the design for
> something like this.
> 
> -- Brett
> ------------------------------------------------------------
> "In the rhythm of music a secret is hidden;
>     If I were to divulge it, it would overturn the world."
>                -- Jelaleddin Rumi

Hunt the Wumpus.  That brings back memories.  There was a graphical 
version made for the TI-99/4A at one point.

Based on the OP's statements, it got me thinking that maybe a Wiki would 
be more appropriate to use to make a "Choose Your Own Adventure".  I 
remember there was a whole book series back in the day.  A Wiki would 
potentially allow limitless story paths to be made...with no coding 
required!

-- 
Thomas Hruska
CubicleSoft President
Ph: 517-803-4197

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