On Sat, Sep 27, 2008 at 4:19 PM, Tyler Littlefield <[EMAIL PROTECTED]> wrote: > Hello, > I'm building a game, (a server, and then clients connect). > I'm having a bit of trouble though. I don't want to have to have to reboot > the mud every time I make a change. > I was trying to figure out if there would be a way to hold the connected > sockets somehow, while the program restarted, then restore the sockets. > Ideas would be awesome.
You can't do, directly, what you want due to the nature of network connections, however you could overcomplicate it by having a separate program to communicate via the sockets then have your server talk to that one. I'd not bother - how often are you planning on restarting the server once it's up and running properly? -- PJH http://shabbleland.myminicity.com/
