the reboots shouldn't occur too often.
I'll create a pipe and send the socket through there to another program to hold
them.
Thanks,
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----- Original Message -----
From: Paul Herring
To: [email protected]
Sent: Sunday, September 28, 2008 3:52 AM
Subject: Re: [c-prog] c# question--saving sockets
On Sat, Sep 27, 2008 at 4:19 PM, Tyler Littlefield <[EMAIL PROTECTED]> wrote:
> Hello,
> I'm building a game, (a server, and then clients connect).
> I'm having a bit of trouble though. I don't want to have to have to reboot
the mud every time I make a change.
> I was trying to figure out if there would be a way to hold the connected
sockets somehow, while the program restarted, then restore the sockets.
> Ideas would be awesome.
You can't do, directly, what you want due to the nature of network
connections, however you could overcomplicate it by having a separate
program to communicate via the sockets then have your server talk to
that one.
I'd not bother - how often are you planning on restarting the server
once it's up and running properly?
--
PJH
http://shabbleland.myminicity.com/
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