On Thu, 28 Jan 2016 08:26:23 -0800, Eric Schlegel wrote:
> That’s true, you can call ReceiveNextEvent, but there’s not a lot 
> else you can do due to significant missing API. For example, you can’
> t create a window.

My (old school) app does all it's drawing via OpenGL. A single window 
is used. I create the window with a few lines of Cocoa code which 
replaces the outdated AGL calls.

Eventhandling is then done with CarbonEventsCore. Works quite well.

> The headers are essentially the ultimate reference. We will maintain 
> API that is visible for 64-bit use in the headers; otherwise, not.

Thanks for clarification.

Chris

 _______________________________________________
Do not post admin requests to the list. They will be ignored.
Carbon-dev mailing list      ([email protected])
Help/Unsubscribe/Update your Subscription:
https://lists.apple.com/mailman/options/carbon-dev/archive%40mail-archive.com

This email sent to [email protected]

Reply via email to