On Thu, 28 Jan 2016 08:26:23 -0800, Eric Schlegel wrote: > That’s true, you can call ReceiveNextEvent, but there’s not a lot > else you can do due to significant missing API. For example, you can’ > t create a window.
My (old school) app does all it's drawing via OpenGL. A single window is used. I create the window with a few lines of Cocoa code which replaces the outdated AGL calls. Eventhandling is then done with CarbonEventsCore. Works quite well. > The headers are essentially the ultimate reference. We will maintain > API that is visible for 64-bit use in the headers; otherwise, not. Thanks for clarification. Chris _______________________________________________ Do not post admin requests to the list. They will be ignored. Carbon-dev mailing list ([email protected]) Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/carbon-dev/archive%40mail-archive.com This email sent to [email protected]
