> On Jan 29, 2016, at 4:18 AM, chris <[email protected]> wrote:
> 
> On Thu, 28 Jan 2016 08:26:23 -0800, Eric Schlegel wrote:
>> That’s true, you can call ReceiveNextEvent, but there’s not a lot 
>> else you can do due to significant missing API. For example, you can’
>> t create a window.
> 
> My (old school) app does all it's drawing via OpenGL. A single window 
> is used. I create the window with a few lines of Cocoa code which 
> replaces the outdated AGL calls.
> 
> Eventhandling is then done with CarbonEventsCore. Works quite well.

Well, we’ll try to keep you running, but I have to warn you that what you’re 
doing is not at all a tested code path inside Apple, so it’s very likely that 
things will break at some point and we won’t realize it. You should make sure 
to test frequently and early on any pre-release builds of OS X, and report any 
regressions promptly.

-eric


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