Colin,

First, assign your medial wall nodes to a paint (label) identity.  If you 
haven't done this already, it can be done using Draw Borders and filling in the 
ROI, starting with a very inflated or spherical surface.  If you have 
crossovers in your medial wall, this might take some futzing and an extra 
round, but I think it can be made to work.

Then use Surface: Surface ROI: Node Selection: Paint, and select the medial 
wall nodes, but starting with the midthickness configuration in the main window.
Then use ROI Operation: Smoothing, and choose parameters that yield adequate 
smoothing.

If you have crossovers initially, you can probably re-inflate and re-project to 
the sphere starting with the partially smoothed medial wall.

Good luck.

David


On Jul 20, 2012, at 5:06 PM, Colin Reveley wrote:

> Is it possible to inflate just part of a surface? I doubt it.
> 
> I am experiencing my usual agony in smoothing the medial wall of my surfaces. 
> as you can see, the medial wall region is very complicated and hard to make 
> into a smooth sheet, with big convexities, big concavities, and loads of 
> smaller ones.
> 
> Actually I can't even make a crossover free sphere from this one.
> 
> yes, I can change my segmentation by hand. but at the risk of losing 
> accuracy. altering the segmentation is normally what I do. aside from being a 
> bit dodgy, it's also very laborious.
> 
> another way is to smooth it piecemeal, but this example is probably too far 
> gone for that.
> 
> can't I just suck those nodes out of there?!
> 
> best,
> 
> Colin
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