Hi, Typically, at an utterly curicial juncture my macbook pro has blown it's GPU. The computer just gets too heavily used.
Anyway, it has two: an on-board intel and the ATI on the pcibus (I never liked ATI. I paid $3000 for this machine less than a year ago.) they are obliged to fix it. but there is no time. the ATI gpu only kicks in, let's say pretty much when you call an openGL library. Java3D is especially evil. Caret is relatively stable if I'm sensibile but it does cause the thing to break if I'm not careful. I'm using vector displays, but only on slices. It's ok if you are really, really careful. Does anyone have any advice on how to minimise caret's use of openGL (or whatever) in a way that would cause the ATI driver to kick in on the mac? I don't care about performance. I need to work badly then I can fix the computer. I'm not doing new stuff just making figs. so -print-scene will be fine I hope, I don't think that even works if you set screen grabs to openGL buffer. but anything to lower caret's performance would be a help. Probably nothing to be done. In the old days you might render a 3d mesh without a 3d library like openGL butno more I think. anything that might keep this flying a bit longer. I think it was heavy use of imageJ on big files that finally did it in. Caret is quite light. thanks, Colin
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