Hi Dan,

I really appreciate the good points you make.

Certainly, NLogN versus N^2 in processing power for the two approaches can make 
a big difference. Some of the active (radar) security screening portal systems 
currently use GPUs to the FT’s. It is challenging, as in the near-field region 
it’s a 3-D imaging problem. I’m trying to figure the most efficient algorithm 
to do this passively.

For security screening portals I’m looking at hundreds of channels, if not 
1000. I think that number should be sufficient, and beyond that I think the 
costs for the commercial security screening market will be too high. Certainly 
for a next demo system I’d be looking at several hundred channels. The forward 
simulation I have to generate the radiometric E-fields from scenes can at least 
trial possible creation algorithms. Some of the Chinese groups are building 
systems with 1000 channels.

However, with the GPUs I understood these to be good at high data rate, but 
only in a burst mode. If you had a sustained high data rate the specifications 
of the PCI express (something like 60 gbps) bus could not be realised over an 
extended period. On the basis of this I considered the GPUs not optimal for 
real-time processing? Is this still the case?

Concerning the computation of a floating point correlation, I gather some are 
using more efficient integer arithmetic for this, then perhaps storing the 
result in a floating point accumulator?

Best wishes,
Neil

From: Dan Werthimer <[email protected]>
Sent: 15 August 2020 18:31
To: CASPER Mailing List <[email protected]>
Cc: Danny Price <[email protected]>
Subject: Re: [casper] references to recent cross-correlator technology 
developments


Hi Neil,

regarding using GPU's or FPGA's for the X engine of an FX correlator:

You probably appreciate GPU's are best used in correlators with a large number 
of antennas.
The problem with using GPU's for a small number of antennas is the GPU is 
limited by input data rate.

The correlator input data rate is proportional to Nantenna, and the correlator 
X engine computation rate is proportional to Nantenna^2.
I think with modern GPUs you need about 1024 antennas before you aren't I/O 
bound and can take advantage of the GPU's computational power;
otherwise the GPU will be idle waiting for data.

One way out of this problem is to find an application which can use the GPU for 
additional tasks besides correlation - tasks that don't need much I/O.
Another possibility is to use cheap GPU's that can't do much computation, but 
then the host computer dominates the cost and power comsumption of the Xengine.

FPGA's have a lot more I/O capacity and are lower power than GPU's, but as you 
know, they are harder to program.

I think most modern GPU's can do integer arithmetic with a selectable number of 
bits, similar to FPGA's.
But because floating point is easier, and many correlator GPU applications are 
I/O bound,
most people send their data as small fixed point numbers into the GPU for 
correlation (eg: 4 bit real, 4 bit imag), but then compute the correlation in 
floating point.

 Best Wishes,

Dan


On Fri, Aug 14, 2020 at 9:37 PM Neil Salmon 
<[email protected]<mailto:[email protected]>> wrote:
Hi Danny,

GPU’s may be starting to rival FPGA’s in processing power for correlators. 
However, are GPU’s restricted to long word correlation, say 32-bit floating 
point, whereas in FPGA I’m assuming the bit length is variable, so you may 
choose say 4-bit integer correlation – which would match to a 4-bit ADC.

If you can’t adapt the word length for GPU correlators, then the FPGA 
technology still has an edge, because as far as correlation is concerned, I’m 
not sure if going to word lengths longer than 4-bit is resourceful use of 
silicon real estate?

What is your view on that?

I did include a section on correlators in the document on security screening 
imaging  https://ieeexplore.ieee.org/document/9154708 and some of your selected 
publications in the references – thank you.

Cheers,
Neil

From: Danny Price <[email protected]<mailto:[email protected]>>
Sent: 20 July 2020 14:44
To: Neil Salmon <[email protected]<mailto:[email protected]>>; 
[email protected]<mailto:[email protected]>
Subject: RE: [casper] references to recent cross-correlator technology 
developments

Hi Neil,

The correlation is indeed done in real time using stream processing frameworks 
for most interferometer telescopes. Conversion from (very sparse) visibilities 
to images is generally done offline (this can be very time consuming!).

There are a few real-time imaging systems: the EPIC correlator that Jack 
mentioned, and the realfast system on the VLA 
(https://science.nrao.edu/facilities/vla/observing/realfast) are good examples.

Cheers,
Danny

On 20 July 2020 at 9:55:06 pm, Neil Salmon 
([email protected]<mailto:[email protected]>) wrote:
Hi Danny,

Thank you for these references.

For security screening systems the name of the game is real-time, ie an image 
in less than 1 second. However, I see a great many references to GPU based 
correlators. I was used to seeing these devices as off-line correlators, as in 
software correlators. Are the GPUs being used by the radio astronomy community 
as real-time correlators, or as software correlators?

Many thanks,
Neil

From: Danny Price <[email protected]<mailto:[email protected]>>
Sent: 20 July 2020 12:21
To: [email protected]<mailto:[email protected]>
Subject: Re: [casper] references to recent cross-correlator technology 
developments

Hi Neil,

To add to Jack's post, allow me to plug some overview articles that may be of 
interest. The first, https://arxiv.org/abs/1702.00442, was for an introduction 
for a special issue of JAI on DSP in radio astronomy in 2016. Table 1 
summarises some of the larger correlators: the references therein may be of 
use. Jack (et al)'s CASPER article in said JAI special issue is also a font of 
references: https://arxiv.org/abs/1611.01826. The full special issue article 
listing is up here: https://www.worldscientific.com/toc/jai/05/04.

More recently, here's my book chapter on real-time stream processing in radio 
astronomy, https://arxiv.org/abs/1912.09041, which delves a bit deeper into 
technical details for common approaches.

In terms of cutting edge, there are various groups working with the Xilinx 
RFSoC components for next-gen systems -- you will no doubt have seen some 
traffic on this list. The ASKAP telescope group have plans to use an Alveo 
Xilinx U280 accelerator card for high time resolution imaging + dedispersion, 
which is an alternative to the GPU correlator.

GPU correlators are still the most widespread for O(100) antennas. There's some 
discussion on GPU correlator performance in J. Kocz et al 2014 
(https://arxiv.org/abs/1401.8288); for O(100) inputs a GPU correlator will 
likely be memory bandwidth bound.

Cheers,
Danny

On 18 July 2020 at 7:54:49 pm, Neil Salmon 
([email protected]<mailto:[email protected]>) wrote:
I need references on recent developments in cross-correlator technology for an 
IEEE paper on the subject of aperture synthesis imaging in the area of security 
screening of people for concealed weapons. Typical requirements for this 
application are cross-correlators that can process in real-time signals from 
hundreds of receiver channels with around 1 GHz of RF bandwidth. As none of 
this technology is commercially available off-the-shelf I’m dependent on the 
radio astronomy community to get the latest information of correlator 
development. This might be just technical knowhow on the building of 
correlators, or communities who would be willing to supply for a fee 
correlators to a security screening technology development company.

Could anyone provide me with any references of papers on recent correlator 
development that I could include in this paper?

Many thanks,
Neil
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