Hi all

I've made some good progress with mono 2.4 and I've created a project
on our build server so I can keep an eye on the trunk compatibility
with mono.

There's a bunch of patches here.
https://qmtech.svn.beanstalkapp.com/castleproject_mono/trunk/patches/

I realise not all of them can be applied as they are but 3-4 can (I
hope!).

Regarding test results, 236 of out 1696 are failing. Also DP2 tests
and Windsor.Tests stall hence the timeout on nunit task. I still need
to look into this.

If there's enough interest I setup a new public build server just for
this, and at some point I'll probably do it anyway so I can limit
resources with xen, taking 20mins to build/test atm!

On the whole it appears pretty compatible but there's big problems
with NLog and Castle.Scheduler; caused by System.Messaging references
if I remember correctly. I don't know what the consensus on these
things is but if you want castle to build on mono they will have to
become optional. Please wade in here...

If you wanna build it yourself with my patches see here http://bit.ly/d0Ms0

Also we run clubhouseapp.com on castle/mono stack with over 30k page
views month, stability in great except the odd problem with mod_mono.
Automatic monitoring and restarting sorts it all out.

Please let me know if anyone is interested, and I'll report here as I
have more info. I'll tweet about it more regularly @firegrass

Cheers all
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