Since Mono runs on Windows, we might set up a Mono build on a TS server.
Also, TS can run multiple build agents, if you Patrick have a spare 
machine you could dedicate to running Linux + Mono Castle bulids, I 
think this would be cool, and a great way to ensure good compatibility + 
immediate feedback if Windows OK update breaks Linux.

Krzysztof

[email protected] pisze:
> Hi all
>
> I've made some good progress with mono 2.4 and I've created a project
> on our build server so I can keep an eye on the trunk compatibility
> with mono.
>
> There's a bunch of patches here.
> https://qmtech.svn.beanstalkapp.com/castleproject_mono/trunk/patches/
>
> I realise not all of them can be applied as they are but 3-4 can (I
> hope!).
>
> Regarding test results, 236 of out 1696 are failing. Also DP2 tests
> and Windsor.Tests stall hence the timeout on nunit task. I still need
> to look into this.
>
> If there's enough interest I setup a new public build server just for
> this, and at some point I'll probably do it anyway so I can limit
> resources with xen, taking 20mins to build/test atm!
>
> On the whole it appears pretty compatible but there's big problems
> with NLog and Castle.Scheduler; caused by System.Messaging references
> if I remember correctly. I don't know what the consensus on these
> things is but if you want castle to build on mono they will have to
> become optional. Please wade in here...
>
> If you wanna build it yourself with my patches see here http://bit.ly/d0Ms0
>
> Also we run clubhouseapp.com on castle/mono stack with over 30k page
> views month, stability in great except the odd problem with mod_mono.
> Automatic monitoring and restarting sorts it all out.
>
> Please let me know if anyone is interested, and I'll report here as I
> have more info. I'll tweet about it more regularly @firegrass
>
> Cheers all
> >
>   


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